The GTR-1 has excellent accelaration and handling. It also has an incredibly high top speed of 287 miles per hour. Unfortunately this outstanding performance comes at the cost of having very low durability. The GTR-1 is also not good for driving offroad, as the car has very poor ground clearance and has lots of wheelspin and oversteer because of the amount of power in the rear wheels. The low ride height even causes the car to crash into curbs which really damages it. Curbs are abundant in the cities of San Francisco and London, which means that it is quite easy to damage out a GTR-1 in a race.
Due to a poorly tuned suspension, the GTR-1 will get pushed through the ground by its own downforce while driving at speeds in excess of around 220 miles per hour, which will really damage the car. This glitch can be fixed by modding the game.
The Panoz Esperante GTR-1 is a Le-Mans racecar designed by Panoz Auto Development, Ford and Reynard Motorsport. Originally designed for the FIA GT Championship in 1996, the GTR-1 has since competed in the 24 Hours of Le-Mans, American Le Mans Series, IMSA GT and United States Road Racing Championship. The car competed between 1997 and 1999, finishing in commendable positions in the US, with varied results in Europe. The racecar made a comeback in 2003, to star in the 1000km of Le Mans, before taking part in the 24 Hours of Sebring, 24 Hours of Le Mans and Le Mans Series (only at Spa-Francorchamps) in 2004. In 2000, Panoz began development of the Esperante road car, as a replacement to the Panoz Roadster. The Panoz Esperante GT-LM was a Le Mans racecar, based on the road-going Esperante, which won the GT2 class of th 24 Hours of Le Mans in 2006. Also, Panoz has developed the LMP and DP series racecars for future Le Mans Prototype and Open-Wheel races. The Esperante road car's production ended in 2009, and was replaced by the Panoz Abruzzi, which was proposed to enter production in 2011, but is no longer featured on the company's website.
- Top Speed: 287 mph
- Horsepower: 650 bhp
- Mass: 2130 lbs
- Durability: Very Low
- Racing Decals
- Secret Shadow (originally named "Phantom" in the early beta versions of the game; unlocked through victory in all London Checkpoint races)
On June 17th 2008, Team IRT uploaded the "Panoz GTR-1 IRT NOS" to Midtown Madness 2 eXtreme, although the car was originally made in early 2002. The new car was only available in one color, but used the unique 'NOS' hack, which gives a negative deceleration when the brakes are applied. This allows the car to accelerate rapidly and reach speeds of up to 1118 mph.
Oddly, this was the only known add-on Panoz car ever developed for Midtown Madness 2, despite their status within the game, until April 21st, 2012, when Aaro4130 released the Panoz Esperante GTLM. On January 17th, 2014, he also released a high polygon Panoz GTR-1 to Midtown Madness 2 eXtreme, following another Panoz GTR-1 made by Sajmon14 on March 12th.
In MIDTOWN2_Core's mod, Steir, the Panoz GTR-1 is given improvements to it's handling and durability. The mod also fixes the car's suspension tuning, which was the main cause for the
- The GTR-1 is the only car from the first Midtown Madness that has to be unlocked in Midtown Madness 2, despite being only unlockable in a non-American city.
- The GTR-1 and the Ford Mustang Fastback are the only cars that originally appeared in Midtown Madness 1 to have a new livery in Midtown Madness 2.
- This is the one of the two LHD cars to be unlocked in London, alongside the New Mini Cooper.
- It is one of four vehicles that crashes into curbs while driving, along with the Double-Decker Bus, the VW New Beetle RSi and the Aston Martin DB7 Vantage.
- Since digital tachometers are not supported in dashboard views, the GTR-1's interface was replaced by analog gauges.
- In the early beta versions, this car's custom paint job, "Secret Shadow," was called "Phantom."
- If an addon vehicle is installed into the game without its own engine and horn sounds, it will use the sounds from this car. As a result, the GTR-1 is commonly associated with unfinished addon cars, as they use the same sounds unless they have custom ones, which is why the Double-Decker Bus and the London Cab didn't have their own sound effects yet in the alpha version of the game. Additionally, the sound effects from this vehicle were also reused on the cut vehicle, the Moon Rover.